Survival uhhhh enchanting

Discussion in 'Rejected Suggestions' started by hapiblt, Jul 19, 2020.

?

anvils cheaper with skill, better job shop rewards with enchanters, higher enchant cap

  1. Anvils become cheaper with skill

    0 vote(s)
    0.0%
  2. Better shop rewards with enchanters

    1 vote(s)
    100.0%
  3. Higher enchantment cap with a skill requirement

    0 vote(s)
    0.0%
Multiple votes are allowed.
Thread Status:
Not open for further replies.
  1. hapiblt

    hapiblt Member
    Hero

    Joined:
    Jul 8, 2020
    Messages:
    5
    Likes Received:
    0
    Server:
    Offline
    Play Time:
    3d 21h
    Hero Level:
    8
    Discord:
    Not Linked
    it needs something new and exciting because enchanting 100000 things cant really get you a good sword or armor

    Okay lets be serious now. So Enchanting has been quite a boring aspect of survival mode. You don't really have that many capabilities and getting swords, tools, and armor that are worth a lot without trying to use a once in a life time key, or boss drop, or some thing else. This is quite unfavorable within the realm of enchanting, and no custom enchantments are not enough. Skills don't really have much of a use within anything actually. I generally get mediocre enchantments although slightly good, anvils are still expensive, you still have a possibility with the anvil getting what they call, "Too Expensive." It's the side of the survival aspects which can be very favorable and beneficial to everyone. There isn't even a reduction of XP used within enchanting or using anvils with skill. What I believe what should be added to enchanting is an actual benefit to having divinity (enchantment skills), having the possibility of enchantments going over the vanilla set limits although with requirements because yeah. Anvils should also become slightly cheaper with skill, enchantments better with more skill (might be the case but i still get bad enchantments), and specific rewards just for enchanters with a requirement of their specific skill that aren't just custom enchantments. The current ones that we have are not good.

    Ok lets go over pros and cons. Let's start with pros of allowing enchanting tables and/or anvils go over the vanilla cap with a specific requirement. #1p Cheaper and more accessible high quality tools, weapons, and armor. 2p# The enchanting job will be more useful and desirable. #2p The Enchanting community will be better and drive in more people with a higher profit margin. (I can really only get max swords without CEs to 150k for a little bit amount of people buying) #3p Another path to a lot of money without doing extremely boring LF or a very risky coin flip. #4p It'll help make weaponsmithing a better career in general, it's quite underwhelming currently.#1c Less value to the seasonal kits, as well as the crates #2c Less value and rarity to those specific items. Now, lets talk about divinity skills for less xp used on the anvil and better enchantment upgrades when enchanting. #1p Easier to create weapons, armor, and tools. #2p Better use for skills #1c uhhh not much just slightly less value maybe not noticeable. Now, let's go over the last one which is better enchantment items within the job shop like a XP pet, mob slayer pet, better CE, and maybe even a specific choice among all categories. #1p Another reason to progress towards weapons making. #2p More distribution of pets and specific CE (no risk) #3p A more profitable path towards a ton of money. #1c Slightly less value to pets and CE.
     
    #1 hapiblt, Jul 19, 2020
    Last edited: Jul 20, 2020
  2. hapiblt

    hapiblt Member
    Hero

    Joined:
    Jul 8, 2020
    Messages:
    5
    Likes Received:
    0
    Server:
    Offline
    Play Time:
    3d 21h
    Hero Level:
    8
    Discord:
    Not Linked
    by a higher enchantment cap i mean an ability to get stuff like sharp 6, higher than the vanilla cap
     
  3. SZMYT

    SZMYT Well-Known Member
    Zume Gyra Supreme

    Joined:
    Jul 16, 2017
    Messages:
    952
    Likes Received:
    49
    Server:
    Offline
    Play Time:
    537d 6h
    Hero Level:
    239
    Discord:
    Linked
    Discord Tag:
    SZMYT#7934
    Enchanting and using anvils isnt common on Mineheroes because when you use an anvil it reverts the custom levels of enchants (like eff 6 or sharp 6) back to the vanilla version.
    And it should stay like that, eff 6 picks are not rare, people would just use them to combine 1000's of picks and get something stupid like eff 50 pickaxe.
    Tbh i didnt really understand much of what you mean in that whole thread. but imo enchanting should stay the same as it is for now.
    On the other hand, if people couldnt fix as often as they can now, armour and tools would increase in value a lot, as people would need several times the amount to do tasks. which can be a good thing.
     
    • Agree Agree x 1
  4. Seitenshi

    Seitenshi Boss
    Staff Member Admin

    Joined:
    Jun 26, 2016
    Messages:
    2,043
    Likes Received:
    777
    Server:
    Hidden
    Play Time:
    114d 20h
    Hero Level:
    90
    Discord:
    Linked
    XMAS
    Discord Tag:
    seitenshi#0002
    Thank you for submitting a suggestion thread.
    We've looked at your idea and have decided to not implement it into our network.

    This can be due to any of the following reasons:
    - The suggestion may be seen as unnecessary
    - The suggestion is too generic
    - The suggestion may not be agreed/supported by the majority of the community
    - The suggestion may cause an unbalance in the current network

    Feel free to post more suggestions at www.mineheroes.net/forums/suggest

    Closed.
     
Thread Status:
Not open for further replies.

Share This Page