It's a well known fact now that this server has gone down hill. So in this post I'm just going to mention some ways how it did so, and what can be done to make this server go up hill. Please note that this list is not numbered by reasons, so the first point isn't necessarily the first reason. 1 - The Staff Team The staff team has gone down hill, as well as with the rest of the server. Right now, we barely have any staff. It's a small, divided team. This is causing multiple issues, especially for the ones who have no staff for their timezone (*ahem* Australia and New Zealand still). I mean, at the start of the year we had almost triple the amount of staff than we do now. That being said, this staff team in certain aspects is a little better than the one a few months beforehand seeing there use to be a number of staff who were inexperienced, abusive and broke their own rules. The staff team is desperate need of a fix. No hard feelings for the admins and senior mods, but please, fix the team. Make the staff team actually something worth joining for such as the Another Server staff team. Right now, it is pretty bland and slow. The management need to up the game and fix it. A server which has a staff team going down hill is a sign that the whole server is going down hill, so please, fix this and it will help fix MineHeroes. 2 - Laziness This point can be interpreted into multiple reasons. One of which being the laziness of the admin and content team with suggestions. Sure, there may be a lot to go through, but it doesn't take months to discuss whether or not a feature should be added into the network. It should only take a few days at the max. An example of thios was my suggestions from 8 months ago about adding /top to survival. It's a small feature that doesn't break the game, but it took 8 months to get a response that it will be added. It doesn't take that long to discuss whether or not a simple command that spawns you on top of all the blocks in your coordinates should be added to an OP survival server. This can be said with many other suggestions, which are easy to discuss for a few days then deny, instead of take months. It's lazy and shows that the team are dedicated to the community. Another reason of laziness is the promised resets. It's a well known fact that resets are never ready in time and just come out of the blue (after being late for months). The problem with this is that you guys always promise a reset in a specific month, but it doesn't come up until much later. I mean, whatever happened to the 6 months of a map then reset cycle back in 2013 & 2014 (which worked pretty well - seeing the server easily got over 1000 players then). Do not commit to a date if you cannot deliver - it makes you guys seem extremely lazy when it takes months after it's due date to finally be delivered. Think of it like school where you have an assignment (the server), which is meant to be due by a certain date (the server's promised release date). The student (content creators) get too lazy and cannot deliver it on time, and by doing so hand it in much later than expected to the teacher (players) to a point where all expectations of greatness and hype are gone. This timing needs to be worked on. 3 - The Servers I made a thread on this issue back mid last year stating that this (the server dying) will happen due to the network doing nothing new. It was pushed to the side (along with everything else related to this issue) where it has ultimately became a reality. The server is desperate need of a change. Resets just don't cut it anymore - they add little to nothing new except for builds, prices and kits. The server is in desperate need of a game changing feature every reset now. When people were discussing the prison reset last year, I offered multiple ways to make it game changing and unique to keep players engaged. Again, denied for being "unnecessary". The reset died off within a week, now struggling to get over 20 players on it like it did beforehand. Factions just isn't good anymore with the exact same thing every 3 months, skyblock is meh (still gets players but needs something to make people go "Wow! I'm going to stay here and get my friends to join!") and survival is overall boring and dead with nothing fun about it anymore. This sucks for survival, as out of all the servers it really did have the most flexibility. Whether it be anarchy, a simple vanilla with an rpg vibe or even be a towny server, it will gain a new playerbase. Other servers then can follow in the steps, offering many different things not seen on MineHeroes beforehand. These servers are lucky enough to still have a playerbase, unlike kitpvp, minigames and creative. MineHeroes really needs to step up their game with making resets better than it's predecessor. As right now, they heavily contribute to the massive downfall of this server. Change at least one server of one gamemode to be completely different. Whether or not it'll attract new players will be a different story, however it will be refreshing and healthy for the network. I figured that these three reasons are the main (or at least do a bigger contribution) to this issue suffering MineHeroes. I recommend checking out this thread here as it offers other aspects on this same issue.