While there's no such thing as a "perfect" economy, there are still things we can look into improving to bring it steps closer towards a better one. Here are some ideas I have to make the economy a bit better, which should also help encourage grinding throughout the entire map. These are just simple price changes, with explanation for why I either buffed/nerfed some. Or even just completely removed some stuff Spoiler: Shop Changes Sugar Cane: x64 $864 ---> $950/$1,000 (VIP Shop can be like $975/$1,100) Sugar cane farms take time to build, especially really good ones. Then it takes even more time to grind sugar cane to obtain a maxed out sell hoe. Therefore it should be the best money making method when it comes to grinding (I'll explain alternatives for sugar cane later if changing the price is big ole no) REMOVE Cooked beef, slime balls, and ghast tears from VIP SHOP Honestly not sure why these specific mob drops were added there. But these are not really needed in the VIP shop, especially when cooked beef, in particular, gave VIP players major lead at the start of the map. Diamond: x1 $10 ---> $15/$20 This will make endermite spawners more decent. They are pretty bad for both island levels and money (honestly I cannot name an island that has lots of endermite spawners) REMOVE Chicken, Pig, Sheep, Cow, Rabbit, Wolf, Ocelot, Zombie, Skeleton, Spider, Magma Cube and Mooshroom Spawners No one really uses these spawners, even if it is for resources. When you have the money you can just buy the resources directly from /shop. If anything, you can simply add the ability to purchase spawn eggs so people can still obtain some of these mobs for builds/fun. Or you can add a default Auto Block Chests These chests allow you to automatically convert ores into their block form. Because of this, you can store a lot more things like iron and old in your storage system. This means you can AFK for extensive periods and come back to loads of money. I suggest for a tax to be put in place for auto block chests. Several ways of doing this: Spoiler: Auto Block Chest Changes - Ores (mainly iron/gold since these are mainly used for cash) would need DOUBLE or even TRIPLE the ingots in order to make one block, instead of the usual 9. This means whenever you use an autoblock chest, it will require 18 ingots to be in the chest before it can make one block of ore - Simple money tax. Whenever an autoblock chest converts ingots, it will take a tiny amount of money from your account. Whenever you are out of money, the autoblock chest stops converting blocks - Tax on blocks made from autoblock chest. Any blocks generated with the autoblock chest (and fed out of hoppers since that's what people do) will make the sale price of that block 10% less than what you would normally get. I'm not sure how this would work "behind the scenes," but my idea is that the autoblock chest can generate "special" types of ore blocks that sell for less than their original counterparts Autoblock chests will still be good, and this tax won't make a huge difference. Though I want to encourage more activity throughout the entire map rather than playing for first few weeks then AFKing the remaining time of the map (even lava fishing doesn't scale that well to some AFK farms) Sugar Cane As mentioned before, sugar cane should be the dominant money making method on the server when it comes to actively grinding (maybe not the #1 out of all money making methods, but would still be somewhat good). I've talked about buffing sugar cane price a little. Though if that doesn't suit your taste, maybe these ideas will. And since sugar cane is also good on Factions/SMP, these ideas can apply there too. Spoiler: Sugar Cane Ideas More sell hoe upgrades. Honestly, it's kinda disappointing to only see two upgrades in this list. Maybe we can expand on this? Here are a few ideas: Spoiler: Enchants/Upgrades - Luck (Max Lvl = 50) : Chance to find a diamond while breaking crops. Each level adds 1% chance (max being 50% chance). The base cost for this upgrade is 75,000 stored crops, and upgrades later are incremented by 5,000 stored crops - Crate Hunter (Max Lvl = 10) : Chance to obtain a shard key while breaking crops. Each level adds 0.1% (Max being 1% chance). The base cost for this upgrade is 50,000 stored crops, and upgrades later are incremented by 2,500 stored crops. - Experience (Max Lvl = 50) : Chance to gain a little amount of EXP orbs while breaking crops (good for people who want to grind EXP while grinding sugar cane). Each level adds 1% chance (max being 50% chance). The base cost for this upgrade is 10,000 stored crops, and upgrades later are incremented by 1,000 stored crops. Sugar cane grows 4 blocks tall. I seen some servers have this, but allowing sugar cane to grow an extra block tall means players can get more money from harvesting Auto Sell Chests Even though there's a tax, they are still OP, and you can easily make more money with auto sell chests than you can with grinding. Two things you can do here: Increase tax rate to 25%-30%. People who use auto sell chests can easily make anywhere from 500k to 1m every auto sell. That's over 1 billion every 24 hours. Yes it's still a grind to gather all the spawners to make anywhere near this amount. But this ultimately defeats purpose of manually selling items. Make Auto Sell Chests Rarer. Perhaps a more agreeable solution for most people. Currently you can get these from /is shop, /tokens shop, boss mobs, mob coin shop and crate keys. Buff the amount of currency you need and nerf the chances of earning this item. Anyways yeah. People will most likely disagree with some of these ideas, but that's because they are more comfortable with an AFK environment. The gamemode shouldn't be purely AFK for most of the server time. People who grind should be rewarded more than those who AFK.