As you know, there are iron golem spawners and silver fish spawners in the shops. This enables rapid inflation, where sell/buy prices for everything go up exponentially, because as you have more and more spawners, obtaining new spawners becomes easier. In previous seasons, IGs (iron golem) spawners were only obtainable through the token shop. This was also a problem, because it required people to either save up tokens through seasonal egg hunt events, where people would often use stolen or cheap alt accounts to do the egg hunt over and over, and start the season with many spawners. OR, they would have to spend their own money, irl, to buy them. Clearly, its not fair for everyone who doesn't have alts to save tokens for IGs, or those who don't directly P2W. At the same time, with IGs as a shop item, rapid inflation happens, and prices go out of whack. Skip to the last paragraph to see my solution to this problem. Here are the Pros for having IGs and SFs Only in token shop: -No rapid inflation -Mining is useful, even in late game -Player economy is lively, more people interacting, more fun and challenging -players cannot get rich as easily by only afking, they must use other means to earn money. This will make things like Farming, Mining, Trading, and other things useful again, no longer insignificant. Here are the Cons for having IGs and SFs ONLY in token shop: -Token event alters (people who use alt accounts to get more tokens from event) and P2W players have unfair advantage early game -Players cannot just afk IGs and SFs and not have to build anything else, they must make other farms and interact to trade. Pros for having IGs and SFs in player shops AND token shop: -Players, no matter their rank, are able to make the same farms as rich, P2W players, they just start slower -Players can afk all day and never touch their computer, and still earn money (this is actually kind of bad) Cons for having IGs and SFs in player shops AND token shop: -Player chat is often dead because most people are AFK in their farms -Boring because these are the two main farms, and there's no diversity. Mining, Farming, and other mob farms are insignificant/useless. (mining and farming are major parts of skyblock, and they have no use?) -Rapid inflation: the more IGs you have, the faster you get money. The faster you get money, the faster you get IGs. I took the time to measure how much iron you get from a single iron golem spawner in 8 hours, and how much money you get in 8 hours from that amount of iron. Here comes a lot of math: 8 hours * 60 mins/hour = 480 mins. 480 mins * 60 sec/min = 28,800 seconds. A single IG spawns 5 IGs every 10 seconds. (5 IGs / 10 seconds)(28,800 seconds) = 14,400 IGs. This means, in a period of 8 hours, 14,400 IGs are spawned. From one IG, an average of 4 iron is dropped. (4 iron / IG)(14,400 IGs) = 57,600 Iron. With a sell boost of 1.5, and one Iron being worth $9 (in game money), (1.5 boost)($9 per iron) = $13.5 per iron. Here's our grand total. ($13.5/Iron)(57,600 Iron in 8 hours) = $777,600. In a time period of 8 hours, you should get at least 600k, rounded down to 77% efficiency, for any losses. At 75k per hour minimally, for just one IG, you're able to get a decent amount of money. Theres a really complicated equation that I can put these numbers into to show how fast a player's IG farm can grow, on its own money, but I don't know what it is, but its exponential. That means, it will start out very slow, but eventually the slope will get very steep whereas someone with a 1.5k IG farm can make a whole other 1.5K IG farm within (X) number of days, then with these two 1.5K's, the player can make enough money in half the time, (X/2). The player has 3 1.5K's, and can make enough money for a fourth farm, in a third of the initial time, (X/3) and so on, and at that point the player's only restrictions are server lag, accounts to AFK with, and time it takes to build the farms. So yeah, the time it takes to build additional farms will take on a logarithmic function, constantly taking less and less time earn the money required. I am going to make this as simple as possible. Iron Golem spawners and Silver Fish spawners should not be obtainable through normal shop. Instead, they should be obtained through daily/periodic events, such that they enter the economy at a constant rate, and not exponentially, such that people will spend most of their time AFKing (the other majority spent building spawner rooms). They can also be obtained through token shop, but events will make them available to those who don't have alts or pay to win. In doing this, Mining and Farming becomes useful again, especially late game, the player chat and economy will be more active, and overall, will create a more fun, competitive, and challenging environment for the players. Okay, last thing. This funny thing keeps happening to me where players wont really read, they just skim over my writing and assume that I am saying one thing, but mean something completely different. So I am just going to put it out there, that I will refer all misconceptions back to these few sentences, suggesting that you read all of my suggestion, thoroughly. I am not going to put up with people who tell me that my ideas suck, with them not actually understanding. Please use CONSTRUCTIVE criticism.