Skyblock A Major Change for Next Season

Discussion in 'Suggestions' started by Hallowlight, Mar 9, 2019.

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Tell me what you think about this idea

  1. Good/Agree

    42.9%
  2. Needs Work

    14.3%
  3. Skyblock is fine the way it is

    14.3%
  4. Disagree

    0 vote(s)
    0.0%
  5. Terrible idea

    28.6%
  1. Hallowlight

    Hallowlight Well-Known Member
    Zume

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    As you know, there are iron golem spawners and silver fish spawners in the shops. This enables rapid inflation, where sell/buy prices for everything go up exponentially, because as you have more and more spawners, obtaining new spawners becomes easier. In previous seasons, IGs (iron golem) spawners were only obtainable through the token shop. This was also a problem, because it required people to either save up tokens through seasonal egg hunt events, where people would often use stolen or cheap alt accounts to do the egg hunt over and over, and start the season with many spawners. OR, they would have to spend their own money, irl, to buy them. Clearly, its not fair for everyone who doesn't have alts to save tokens for IGs, or those who don't directly P2W. At the same time, with IGs as a shop item, rapid inflation happens, and prices go out of whack.

    Skip to the last paragraph to see my solution to this problem.

    Here are the Pros for having IGs and SFs Only in token shop:
    -No rapid inflation
    -Mining is useful, even in late game
    -Player economy is lively, more people interacting, more fun and challenging
    -players cannot get rich as easily by only afking, they must use other means to earn money. This will make things like Farming, Mining, Trading, and other things useful again, no longer insignificant.

    Here are the Cons for having IGs and SFs ONLY in token shop:
    -Token event alters (people who use alt accounts to get more tokens from event) and P2W players have unfair advantage early game
    -Players cannot just afk IGs and SFs and not have to build anything else, they must make other farms and interact to trade.

    Pros for having IGs and SFs in player shops AND token shop:
    -Players, no matter their rank, are able to make the same farms as rich, P2W players, they just start slower
    -Players can afk all day and never touch their computer, and still earn money (this is actually kind of bad)

    Cons for having IGs and SFs in player shops AND token shop:
    -Player chat is often dead because most people are AFK in their farms
    -Boring because these are the two main farms, and there's no diversity. Mining, Farming, and other mob farms are insignificant/useless. (mining and farming are major parts of skyblock, and they have no use?)
    -Rapid inflation: the more IGs you have, the faster you get money. The faster you get money, the faster you get IGs.

    I took the time to measure how much iron you get from a single iron golem spawner in 8 hours, and how much money you get in 8 hours from that amount of iron. Here comes a lot of math:
    8 hours * 60 mins/hour = 480 mins. 480 mins * 60 sec/min = 28,800 seconds. A single IG spawns 5 IGs every 10 seconds. (5 IGs / 10 seconds)(28,800 seconds) = 14,400 IGs. This means, in a period of 8 hours, 14,400 IGs are spawned. From one IG, an average of 4 iron is dropped. (4 iron / IG)(14,400 IGs) = 57,600 Iron. With a sell boost of 1.5, and one Iron being worth $9 (in game money), (1.5 boost)($9 per iron) = $13.5 per iron. Here's our grand total. ($13.5/Iron)(57,600 Iron in 8 hours) = $777,600. In a time period of 8 hours, you should get at least 600k, rounded down to 77% efficiency, for any losses.

    At 75k per hour minimally, for just one IG, you're able to get a decent amount of money. Theres a really complicated equation that I can put these numbers into to show how fast a player's IG farm can grow, on its own money, but I don't know what it is, but its exponential. That means, it will start out very slow, but eventually the slope will get very steep whereas someone with a 1.5k IG farm can make a whole other 1.5K IG farm within (X) number of days, then with these two 1.5K's, the player can make enough money in half the time, (X/2). The player has 3 1.5K's, and can make enough money for a fourth farm, in a third of the initial time, (X/3) and so on, and at that point the player's only restrictions are server lag, accounts to AFK with, and time it takes to build the farms. So yeah, the time it takes to build additional farms will take on a logarithmic function, constantly taking less and less time earn the money required.

    I am going to make this as simple as possible. Iron Golem spawners and Silver Fish spawners should not be obtainable through normal shop. Instead, they should be obtained through daily/periodic events, such that they enter the economy at a constant rate, and not exponentially, such that people will spend most of their time AFKing (the other majority spent building spawner rooms). They can also be obtained through token shop, but events will make them available to those who don't have alts or pay to win. In doing this, Mining and Farming becomes useful again, especially late game, the player chat and economy will be more active, and overall, will create a more fun, competitive, and challenging environment for the players. Okay, last thing. This funny thing keeps happening to me where players wont really read, they just skim over my writing and assume that I am saying one thing, but mean something completely different. So I am just going to put it out there, that I will refer all misconceptions back to these few sentences, suggesting that you read all of my suggestion, thoroughly. I am not going to put up with people who tell me that my ideas suck, with them not actually understanding. Please use CONSTRUCTIVE criticism.
     
    • Agree Agree x 1
  2. Valgari

    Valgari Well-Known Member
    Zume

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    Seems like you have put a ton of effort into your suggestion. Making note of the fact you said the following:
    Most players dont bother reading long suggestions unless its a select few. And those who do read will understand if its what they think and understand, Everyone understands things differently and just because some wont read this in its entirety doesn't mean its any less of an important suggestion. Also allow EVERYONE to say what they get from this even if they do say it"sucks". Just because you get members saying that something isn't good does not mean their input is any less important also after all there are a multitude of different minds playing this game and you need to accept both good and bad input. To be honest i read all of this and wasnt going to read it all because you kind of lost my interest when you started going into more depth of it. Maybe making that section into a spoiler so members click on that info would have kept my interest. But i applaud you anyways on the effort you have taken to research and write this. Good luck with getting the replies that give an HONEST input.
     
  3. _StarrySkies

    _StarrySkies Well-Known Member
    Zume

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    Uhh no. I don't know the last time you were on the server, but silverfish spawners were removed from the /shop at start of this map. Only obtainable through plat keys

    1. I'm pretty sure CullanP is coming up with a way to make it so you cannot abuse events and drop parties using alts. Hub events no longer happen as well
    2. Uhh if they buy enough iron golem spawners they can AFK them for as long as they want, without having to make any other farms. In fact some people buy enough tokens for at least 20 iron golem spawners.


    Even without iron golem spawners and silverfish, players are still able to do this using guardian/creeper spawners and auto sell chests. Even with this method the user earns less money than if they were going to manually sell (which most players don't do with these kind of spawners)

    Yeah even if they aren't in the shop it won't make a difference as to whether players are active in chat or not. Players will just AFK other types of farms. In fact I'm pretty sure a lot of Skyblock players were AFKing pig/guardian farms very early in the map when iron golem spawners were not common


    While I'm not fully against your idea(s), I do not believe this will increase activity on the server and make mining more useful. Players will resort to making different types of grinders that can get them the same, if not more, money. Regardless of how rare you make these, players will go out there way to buy as many of these as they can, whether it be from money from their guardian farms or even IRL money (players like to buy iron golem spawners with IRL money). However, keep in mind that AFKing does not always help you win Skyblock. If you have an active and efficient Skyblock team to place ores and/or island levels, you can win island top without being the richest. This, however, takes motivation and time, which not everyone has
     
    • Agree Agree x 1
  4. Hallowlight

    Hallowlight Well-Known Member
    Zume

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    Thanks for your feedback, TBH, whatever makes mining and normal farming just as useful is what I'm pushing for. They don't have to be made OP, I just think some more balancing in some way could solve the problem.
     
  5. x0dastar0x

    x0dastar0x Well-Known Member
    Zume

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    ProCannoner
    Bruh, Skyblock is so ****ty nowadays. I suggest y’all go look for a better one :)
     
    • Agree Agree x 1
  6. creeperIman

    creeperIman Well-Known Member
    Manos

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    RAINBOW
    Im 100% for this. Before i read this i made a thread. It is called default skyblock. The point of it pretty much is to remove/nerf all spawners you should take a peek at it. But yes i am for your argument
     
    • Agree Agree x 1
  7. Hallowlight

    Hallowlight Well-Known Member
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    in past seasons, when creepers didnt drop diamonds, villagers didnt drop emeralds, and IGs were not in /shop, Mining was the meta, and the economy was nowhere near as broken. People were more active in chat, and is top really was fair game. I know this because I out mined someone who used iron from store bought IGs for is top instead. Mining made more overall, but required the player to actively check pickaxe durability. This way, a miner had a chance at is top.

    Mining doesnt have to be made OP. IGs just need to be removed from /shop and be event only.
     
  8. _Ashenfall_

    _Ashenfall_ Active Member
    Gyra

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    [TOP RANK SB]
    I agree with Starry's assessment. People will find the next most profitable thing and afk that.
     

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